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The tools in Create Mode have increased greatly via the introduction of Logic, with devices in this category ranging from simple logic gates, timers and counters that can cause outputs to activate, to attachments that can move and rotate objects, allowing for much more complex creations and interactions the Controllinator is one among many things that such Logic can be used in, allowing prospective creators to make their own unique objects and characters to control. This title is when the series shifted from being a platform game to being, as they so put it, a "platform for games". LittleBigPlanet 2 (January 2011, PS3) - The first straight sequel to the original LittleBigPlanet, developed by Media Molecule.In it, Sackboy adventures through a prehistoric-themed standalone adventure, eventually taking on the antagonistic Big Rex. This game lacks the creation aspect, and is strictly about playing the levels. Sackboy's Prehistoric Moves (December 2010, PS3) - A short PlayStation Move-based combo-platter Mission-Pack Sequel and Tech-Demo Game, developed by XDev and Supermassive Games as a tie-in to LBP2.Sackboy adventures across the globe once more to get the various Creator Curators to attend a parade, once more solving their problems on the way. This title has less layers and lacks multiplayer, but retains the platforming and Create Mode.
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Sackboy goes on an adventure to meet the Creator Curators all around the world, solving any conflicts of theirs and eventually taking on the rogue Creator Curator known as the Collector, who's been kidnapping characters from all across the world. LittleBigPlanet (October-November 2008, PS3) - The original game, developed by Media Molecule, which introduced the world to the titular realm, the four-player co-op, and the Create Mode.
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